Creator help

Everything you need to build a game on Pedung, what it costs, and the rules every game follows.

Every game here is built with AI.Uploading a whole game file made somewhere else opens later on. Your own photos already work as characters and backgrounds inside the studio.

How building works

1
Design itOn Create, tap Start designing and answer seven quick questions — mostly tapping. Or tap Skip the questions and just describe it in a sentence. Either way, creating the draft is free.
2
Add your photosIn the studio you can upload images to use as characters, backgrounds or items. AI builds them into the game, keeping the image data out of the code.
3
Build, play, changeYou see the exact cost before AI builds anything. Play the result straight away, then ask for changes — each change is another build. Every version is kept, so you can go back.
4
PublishGive it a title and post it. A poster and a looping gameplay clip are made for you automatically, and the game goes into the feed.

The design questions

AI builds what your brief says. A one-line brief leaves most of the game to guesswork — how long a go lasts, what ends a run, which buttons exist — and guesswork is what you end up paying to fix, one change at a time. The design questions ask those things up front, so the first build already looks like the game in your head. Fewer changes, fewer credits.

Answering is completely free. Every question and every option is built into the app. Credits start when you press Build.

StartPick a shape that already builds well here — runner, brawler, shooter, dungeon, kart, physics, blocks, flying — or start from scratch. A shape fills in every later answer, and you can change any of them.
CoreThe genre, and the one thing you do over and over. Optionally what it plays like.
GoalHow you win, how you lose, how long one go lasts, and how hard it gets.
ControlsWhich controls the game has: one button, stick and one button, stick and two, tap/drag, or draw. Where they sit is always the same — see below.
LookArt direction, mood and colours, and who's in it.
ExtrasPoints, time or levels; whether scores go to a leaderboard; sound on or off.
ReviewYour whole design in one plain sentence, every answer listed with an Edit link, and the Build button.

In a hurry? Skip the questions on Create gives you the old one-box brief, and the Review step lets you rewrite the whole idea in your own words before building.

The optional design review. On the last step you can ask AI to read the finished design and come back with two to four questions about the holes in it — each with a suggested answer you can accept or ignore. AI review costs credits. The price is on the button before you press it, and Skip — build my game sits right next to it.

Credits & what a build costs

1 credit = 1¢ paid. Credits are how you pay for AI. You buy them with a plan each month, or with a top-up whenever you want more.

Creator$20/month2,000 build credits every month · Get AI to build & revise your games · Buy top-ups any time · Publish full games or timed trials
Studio$50/month5,000 build credits every month · Everything in Creator · Studio badge on your profile · Eligible for featured slots
Top-ups — $10 / $25 / $50$10 = 1,000 credits · $25 = 2,500 credits · $50 = 5,000 credits. Subscribers only. Top-up credits last 12 months; plan credits roll over one month.

What a build costs. A build costs what the AI actually used, multiplied by 2. A small game is a few dozen credits; a long, detailed brief with several photos costs more. A small change costs less than a first build.

You always see the price first. Before anything runs, Pedung quotes the worst case — the most the build could possibly cost — and holds that many credits. When the build finishes you're charged the real amount and every unused credit comes straight back. Every build shows an itemised receipt on Credits.

When your balance is short, you'll see “Your tokens need to be topped up before proceeding.” — and AI runs once your credits cover it. That's the guarantee: every build is paid for before it starts. Top up from that message, or from Pricing.

The standard controls

Every Pedung game uses the same control layout. Players swipe from one game straight into the next, so the controls carry over every time: move is always bottom-left, action is always bottom-right, pause is always top-right. AI builds your game this way automatically.

Movement bottom left, primary action bottom right, secondary action above it, pause top right, score top left.appSCOREAB
Move Bottom leftStick or D-pad. The thumb that steers.
Action Bottom rightJump, shoot, confirm. The biggest button on screen.
Second action Just above the actionDash, bomb, alt. Appears when a game has two actions.
Pause Top rightOpens Resume / Restart.
Score Top leftScore, lives, level, timer — information only.
Top centre ReservedPedung's own buttons live there.

It works the same way sideways — the anchors just hug the wider screen. Buttons keep clear of notches and home bars, and are always at least a thumb wide.

On a keyboard: Move WASD or arrow keys · Action Space, or click / tap · Second action Shift · Pause Esc or P.

The full specification, with exact CSS anchors, is in docs/controls.md.

Leaderboards

A game gets a leaderboard automatically. It happens because the game reports its score to Pedung when a run ends, and AI builds that in for you.

A leaderboard appears as soon as a game reports a score. To add one, ask for the change in the studio: “report the score when the run ends”.

The message format is specified in docs/leaderboard-protocol.md.

Safety rules

Pedung is for everyone 13 and up. Every brief, photo and finished game is safety-checked before it runs, and every published game plays inside a locked-down sandbox. Requests that break the rules are refused, and repeated attempts cost you the ability to build.

Read the community rules →

Read the terms and conditions →

The game file format

Uploads open later on, and then a game must be one self-contained HTML file. AI-built games are already held to exactly these rules.

One HTML file, 500 KB maxPlain UTF-8 text, all CSS and JavaScript inline. A game is served to other people's phones, so it stays readable code — program files and archives disguised as .html are rejected on sight.
Images embedded, up to 10As data: URLs inside the file. Everything a game needs travels with it, so it plays the same way for ever after it's published.
Everything stays on PedungNo web addresses, emails or phone numbers anywhere — not even written in a credits screen — and no fetch, sockets, forms or iframes. That keeps a 13-year-old on Pedung, where play is supervised.
Code you can readNo download links, background workers, WebAssembly, packed eval code or large hidden blobs. Each one is a way to hide what a file really does — and the sandbox enforces this at runtime too.

The full list, and the reason behind each rule, is in docs/game-format.md.

Still stuck? support@pedung.com